Character Rigging

In this project, I completed the 3D Model, Rigging, UV mapping, Materials, Textures, Animation, Lights, and Rendered out the scene

Bouncy Ball Mini-Game

Modeled, Rigged, and Animated the Bouncy Ball in Maya then exported character and animations into the Unreal Engine 4 and completed a Mini-Game

Procedural City Generator

This tool allows users to instance customized blocks of buildings, add city lights, instance custom roads, rivers, lakes, or pools, project UVs, and assign static or dynamic materials to them.

VFX Project

In Houdini simulated various types of Explosions, Fires, and Smokes, as well as different types of material fracturing like wood, glass, and stone

Breathing

Employment of python to model, light, and animate procedurally